Updates & Changelog
v1.1 — Character Rendering Engine
UPDATE
May 2026
- Character Rendering
- New DF render pipeline — sharper output, faster load, more accurate sprite assembly
- Smarter handling of hair-vs-hairOverHead, hats, face accessories, and per-character ear variants
- Improved fallback when a sprite version is missing — fewer broken or empty characters
- DPR-aware rendering — pixel-perfect on Retina displays
- Studio — Character Viewer
- Advanced Export dock with two new ZIP modes: Sprite Sheet and Exploded Parts
- Rebuilt layer panel with explode view and per-sub-part toggles
- Foot-anchored centering and Anchor Head export alignment
- Per-character canvas bounds + tight-canvas toggle
- Snail-walk progress UI for ZIP exports (with cancel button)
- Bugfixing across the viewer
- Studio — Other Tabs
- NPCs / Monsters / Pets: fixed a canvas-sizing regression that shrunk previews and softened pixel art
- New source-pill in the statusbar showing the active render source per tab
- Shared snail-walk spinner across all studio loading states
- Reactive (Early Access)
- Switched to DF render with foot-aligned sprite crop
- Greetings (Pre-Alpha)
- Character art now renders via DF
- Foot-aligned positioning so characters sit naturally in the scene
- Toggle for weapon visibility on greeting characters
- Loading state now uses the shared snail-walk spinner
- Library
- Best-effort preview composites for library characters
- DF-rendered previews persisted to your library on save
v1.0 — Launch
LAUNCH
April 2026
- My Characters
- Upload character JSON files exported from maples.im
- Organize characters — pin favorites, drag-to-reorder, compact/expanded views
- Character presets library to get started without a maples.im account
- Share characters via share codes and direct links
- Discord login to sync your library across devices
- Studio — Chat Bubbles
- 43 v83 MapleStory balloon styles with live preview
- Customizable text, width, font size, bold/italic formatting, and tail flip
- Copy to clipboard or export as PNG
- Studio — Character Viewer
- Browse all poses and emotes for any character in your library
- Layer panel with per-layer visibility and solo toggles (click-drag supported)
- Poses panel and emotes panel with thumbnail chips
- Frame-by-frame navigation and playback controls
- Scale (1×–4×), background options, PNG export and clipboard copy
- Studio — Map Viewer
- Browse Classic World maps with layer visibility controls
- Scale and background options, PNG export
- Studio — Tiles (Beta)
- Mario Maker-style tile map editor with draw and pan tools
- Undo/redo/clear, grid toggle, 3 save slots (cloud-backed when logged in)
- Studio — NPCs / Monsters / Pets
- Browse the full roster of NPCs, monsters, and pets
- Animation grid with frame playback, scale, and background controls
- Export individual frames as PNG or download all animations as a ZIP
- Reactive (Early Access)
- Voice-reactive character animation for use as a PNGtuber overlay
- Microphone input with voice activity detection and sensitivity control
- Animation presets: Stand Bounce, Stand Hop, Sit Shake — customizable per-account
- OBS browser source integration via shareable token links
- Greetings (Pre-Alpha)
- Character animation scene with character swapping
- Early prototype; full functionality in development
Future updates will appear above.